The two articles of 4th week varied from each other, even though they both talked about the history and different types of HIC.
Dourish’s article is more focus on the theoretical foundations. In this article I found the HCI theories go hand in hand with human cognitive process. There is a “dual-code model” in Cognitivism. According to the dual system view (Paivio, 1971, 1986, 1991) there are two systems of memory representation, one if for verbal information and the other for nonverbal information, which is images. This is similar like “graphical interaction”, because graphical interaction also opens two-dimensional space. One is traditional textual interaction (verbal information) and the other is graphical interaction(nonverbal information). Another part I am amazed is Grudin’s definition of interaction-“interaction should incorporate more and more users in the world today and social setting where users are embedded”. Even he proposed it decades ago, it still suitable for today’s HIC.
Miller and Johnson’s article used a true story to tell the development of HCI. I am intrigued by this story and each time I read this article, it reminds me of the Pixar animation studio, and I think Pixar also has the same reasons why they stand out from other animation studio, first they incorporate some advanced experience, second they have strong commitment to put lot of efforts (usually it takes 1 or 2 years to produce a cartoon movie, you can imagine how much effort they put), third they conduct lots of trial and run before the cartoon released. But the difference between Pixar and Star are that, they have the right population (like Toy 3 attracts both young kids and adults), what’s more they also pay attention to the industry trends (they kind of the leader of these trends). And they always kept the innovative and adventurous spirit (like the Wall-E, this movie set up the background in the 700 years later outer space and the main character is a robot who cannot speak). So there is a lot efforts to take to be successful.
1. Miller, L., & Johnson, J. (1996). The Xerox Star: An influential user interface design. In
Rudisill, M. et al. (1995). (Editor).,Human‐computer Interface design : Success stories,
emerging methods, and real‐World context. 70‐100.
2. Dourish, P. (2001). History of interaction. In Where the action is: The foundations of
embodied interaction. Cambridge, Mass: MIT Press.